The spider example is, like the Flat File Database, long enough to need more than one post. And as with Ffdb I will attempt to explain the code from the bottom up.
But first the birds view of the system. The Node iterator gives us access to the html document. We then use various iterators to transform that stream of nodes into a stream of links. The fetcher's job is to retrieve documents from the web, and the robot's job is to parse the robot.txt file so we can act as good citizens when hitting some poor server. The spider runs the whole show and maintains the state of the crawling. One crucial change I made from the example in HOP: the fetching operation is now a concurrent operation. This is a blog about Go and its characteristics after all.
The Node iterators job is to take a document tree of html nodes and turn it into a one dimensional stream of nodes. The iterator offers two strategies to do this, a Depth-First and a Breath-First.
type SearchTactic int
const (
DepthFirst SearchTactic = iota
BreathFirst
)
type nodeitr struct {
err error
cur *html.Node
next func() error
queue list.List
}
func NodeItr(in io.Reader, stactic SearchTactic) i.Forward {
n := nodeitr{}
n.cur, n.err = html.Parse(in)
if stactic == DepthFirst {
n.next = n.depthFirst
} else {
n.queue.PushBack(n.cur)
n.next = n.breathFirst
n.next()
}
return &n
}
The nodeitr maintains a reference to the current node, a queue for the Breath-First search and function pointer to the search algorithm. The constructor retrieves the root node and assigns the correct search function to next according to the SearchTactic value.
func (i *nodeitr) Value() interface{} {
return i.cur
}
func (i *nodeitr) Error() error {
return i.err
}
func (i *nodeitr) AtEnd() bool {
return i.cur == nil
}
func (i *nodeitr) Next() error {
return i.next()
}
The only thing to node here is that the only thing Next() does is to forward the operation to whatever function is in the next variable, be that the Depth-First or the Breath-First search.
func (i *nodeitr) depthFirst() error {
if i.err != nil {
return i.err
}
if i.cur.FirstChild != nil {
i.cur = i.cur.FirstChild
} else if i.cur.NextSibling != nil {
i.cur = i.cur.NextSibling
} else if i.cur.Parent != nil {
for i.cur.Parent != nil {
i.cur = i.cur.Parent
if i.cur.NextSibling != nil {
i.cur = i.cur.NextSibling
return i.err
}
}
i.cur = nil
}
return i.err
}
The depthFirst() simply uses the FirstChild, NextSibling and Parent references that every node has to traverse the tree in a Depth-First fashion. If the current node has a child we go there. Else if it has a sibling we go there. If both fails we start looping up the parent references, stopping on the first one that has a sibling. If that fails we are back at the root node and the iteration is finished.
func (i *nodeitr) breathFirst() error {
if i.err != nil {
return i.err
}
i.cur = nil
if i.queue.Len() > 0 {
i.cur = i.queue.Front().Value.(*html.Node)
i.queue.Remove(i.queue.Front())
if i.cur.FirstChild != nil {
for c := i.cur.FirstChild; c != nil; c = c.NextSibling {
i.queue.PushBack(c)
}
}
}
return i.err
}
Our breathFirst() function uses a queue to maintain a list of nodes that we are yet to visit. If the queue is not empty we pop the first node of the queue; that is our current position. Then we check if this node has any child nodes; if so they get appended to the queue. If the queue is empty we are finished.
Get the source at GitHub.
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